![]() ![]() Place seeds on farmland and watch them grow.Rightclick dirt or similar block with hoe to create farmland.Different tools break different kinds of blocks.Craft a wooden pickaxe so you can dig stone.Use the crafting guide (book icon) to learn all the possible crafting recipes.Rightclick the crafting table for a 3×3 crafting grid to craft more complex things.Place the 4 wood planks in a 2×2 shape in the crafting grid to make a crafting table.Place the wood into the 2×2 grid (your “crafting grid” in your inventory menu and craft 4 wood planks.Punch a tree trunk until it breaks and collect wood.How to play (quick start) Getting started In creative mode you can build almost anything for free and without limits.Build complex machines with redstone circuits.Build a railway system and have fun with minecarts.Collect flowers (and other dye sources) and colorize your world.Use the collected blocks to create great buildings, your imagination is the limit.Magic: Gain experience and enchant your tools.Survive: Fight against hostile monsters and hunger.Or you can play in “creative mode” in which you can build almost anything instantly. Various other aspects of the game, such as mining, farming, building machines, and so on You can choose to play in a “survival mode” in which you have toįight monsters and hunger for survival and slowly progress through the The world and dig and build almost every block in the world to create new You start in a randomly-generated world made entirely of cubes. The goal of this project is to create a free clone (or imitation) of Minecraft. Survive, gather, hunt, mine for ores, build houses, explore, and do much more. If not leftover:is_empty() -301,7 +349,7 minetest.MineClone2 is a survival sandbox game that is still a work in progress. if no room in inventory add a replacement boat to the world Local leftover = inv:add_item("main", "boats:boat") + if not is_creative_enabled(name) or not inv:contains_item("main", "boats:boat") then or not inv:contains_item("main", "boats:boat") then if not minetest.is_creative_enabled(name) If child and child:get_player_name() = self.driver then If driver leaves server while driving boatįunction boat.on_detach_child(self, child) + player_api.set_animation(clicker, "sit", 30) player_api.set_animation(clicker, "sit", 30) + ayer_set_animation(clicker, "stand", 30) + player_api.set_animation(clicker, "stand", 30) player_api.set_animation(clicker, "stand", 30) Cleanup happens in boat.on_detach_child If self.driver and name = self.driver then Boat -55,8 +87,11 function boat.on_rightclick(self, clicker) + return creative.is_enabled_for(name) or ttings:get_bool("creative_mode") + return minetest.is_creative_enabled(name) +local function is_creative_enabled(name) + gettext = intllib.Getter() - old text file method + gettext, ngettext = intllib.make_gettext_pair() - new gettext method + dofile(minetest.get_modpath("intllib"). + if minetest.get_modpath("intllib") then + S = minetest.get_translator("farming") - 5.x translation function +- local S = minetest.get_translator("boats") local S = minetest.get_translator("boats") So complete patch is: diff -git a/depends.txt b/depends.txt take advantage of adding support for 0.4.17, although it depends on the creative mod that is in 0.4 of development (the creative mod was a few commits after 0.4.17) it will still work because it verifies creative mode cache and is still downloadable, returning only false and that's it. So i added creative as optional depend, and helper fucntion for creative checks, noted only checks creative permision for player name.Īlso. Is_creative_enabled are since 5.3 so 5.2 or 5.1 cannot play this mod. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |